President & Founder
Ron Frankel founded Proof, Inc. in 2002 to advance the use of previs in feature film production. In addition to his extensive work on films, Ron has used previs to problem solve large-scale architectural installations, to help create immersive environments and to aid in the design of video games. His recent work employs augmented reality to create live on-set visualizations.
Ron has a Masters of Architecture from MIT and teaches a course on visualization at the UCLA School of Architecture and Urban Design. He is a founding member of the Previsualization Society, the Virtual Production Committee and 5D. His favorite color is chartreuse.
Pawl fell into previs by accident 12 years ago and never looked back. He was asked to be previs supervisor on a series of films about wizards and muggles that became one of the most successful film franchises ever. Since spending a few years making wizards fly in the first four Harry Potter films, he has continued to cement his reputation as a leading light in the UK film industry. Recent credits include “Sherlock Holmes” and “Clash of the Titans”, as well as their respective sequels. Most recently he supervised the previs on the Sam Mendes helmed James Bond film “Skyfall” and the zombie fest “World War Z”.
Pawl is also the face of Proof’s London operation.
Louise Baker has been a supervisor and artist at Proof since 2003. She has supervised projects such as the Amazing Spider-Man, the Hunger Games, Salt, and National Treasure: Book of Secrets, as well as several final VFX commercials and music videos. She fell into previs unexpectedly when she moved to Los Angeles in 2000 after a short-lived stint as a middle-school English and Social Studies teacher, and has loved collaborating with so many talented and creative people in the Entertainment Industry ever since. She has a BA in History of Art from Yale University, and studied documentary photography at the Salt Institute for Documentary Studies in Portland, Maine.
Monty has been making things move and throwing them in front of cg cameras since 2003. A comic book artist turned character animator, he settled on previs as the perfect mixture of composition and animation. He’s designed, animated, and photographed some of the most dynamic and memorable sequences from The Transformers, I am Legend and Spiderman. Monty has also designed sequences for full cg feature animation at Blue Sky Studios and Curious Pictures. At Proof, he has supervised teams of artists in both exploratory pitch animatics and conventional previs for Akira, 42, Green Lantern, Tropic Thunder and Bedtime Stories.
He has a BA in Computer Animation and an AAS in Illustration from The Fashion Institute of Technology in New York.
After years of on set production experience, Matt Neapolitan decided to join the creative dreamers in visual effects. Following his VES and Academy award-winning virtual camera work on “Rango,” Matt joined the team at Proof, bringing his real world experience and leadership to do things the right way from the start. Whether it’s feature film, tv or commercial, Matt’s on set know-how and extensive vfx pipeline experience helps focus the project efficiently and artistically, making sure that the money ends up on the screen.
He particularly enjoys collaborating with the many brilliant specialists involved in production, sharing and learning from their respective areas of expertise.
In addition to studying film editing at USC, Matt has continued his education with a stereoscopic 3D workshop at Sony, CG training at Gnomon and Avid certification at Digital Solutions.
Ranko is an animator and previs artist that has been with Proof for over 5 years, and has worked on films such as Hunger Games, The Amazing Spider-Man, Prometheus, and Gangster Squad. He has also worked on games, as well as music videos and commercials. He graduated from the Art Institute of California, Los Angeles, and had worked on freelance architectural and automotive design and rendering before joining Proof.
Eric moved to Los Angeles in the fall of 2008 and has since been working for Proof on a variety of projects. Working as both a Previs and Postvis artist, he has had the privilege of working on many commercials, music videos, and feature films including “Cats and Dogs 2: The Revenge of Kitty Galore,” and “Hop.” He loves the myriad opportunities the world of Previs provides to learn new skills and employ them with the most creative minds in the entertainment industry. In his free time he is an avid hiker and barfly.
Eric graduated from the Rhode Island School of Design with a BFA in Illustration in 2008, and has continued his digital arts education through classes at the Gnomon School.
As the Technical Director at Proof, Anna utilizes her engineering background to enable artists to work efficiently and productively. By using the tools she designs and builds, artists can focus their energies on making creative decisions. She also conducts research and development on innovative visualization techniques, investigating ways that technology can enhance the creative process.
In addition to her role as a TD, Anna has been an integral part of Proof’s team for various productions. Recent projects include on-set visualization for feature films such as The Last Stand and Man of Steel, as well as postvis on Underworld: Awakening.
Wayne is Proof’s system administrator and is equally interested in design and technology. He has worked with technology since grade school, when he faced the choice of either fixing the family computer or accepting blame for its demise. Wayne has a BFA in graphic design from Art Center College of Design and before Proof, most recently worked on web and internal projects at Imaginary Forces in Hollywood.